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Author: Mark Filipowich

Mark Filipowich is a media critic whose work can be found on PopMatters and The Border House, Medium Difficulty, Game Church, Unwinnable, Nightmare Mode and The Ontological Geek. Many of his articles have been re-posted by Gamasutra, Critical-Distance and Good Games Writing
The Art and Business of Videogames
Posted on Jan 19, 2012Jun 20, 2016

The Art and Business of Videogames

[Originally posted on PopMatters] Recently I wrote an article for another website entitled The Problem With the Legend of Zelda.1 The problem, as I see it, is that since Ocarina of Time every Zelda game has been essentially the same and the only time that the series is interesting anymore is when it breaks from … Continue reading The Art and Business of Videogames

Voyeurism in Stealth Games
Posted on Jan 17, 2012Jun 13, 2016

Voyeurism in Stealth Games

[Originally posted on Joystick Division] The stealth game is something that often works much better in theory than in practice. The tense atmosphere and clever strategy can be dashed to the ground by a glitching spotlight or a guard’s inability to see past fifteen feet. There are very few games that can thread that needle successfully. … Continue reading Voyeurism in Stealth Games

Zelda’s Stagnancy Problem
Posted on Jan 3, 2012Jun 13, 2016

Zelda’s Stagnancy Problem

[Originally posted on Joystick Division] The Legend of Zelda has been around for 25 years. Nintendo’s latest instalment in the venerable series proudly trumpets the milestone in the opening credits. There’s even an in-game reference to the two-and-a-half decades in the series. In the ever changing medium of video games, 25 years is an eon. The Legend … Continue reading Zelda’s Stagnancy Problem

The Lost Art of the Sidequest
Posted on Dec 27, 2011Jun 13, 2016

The Lost Art of the Sidequest

[Originally posted on Joystick Division] As games have been opening up to a wider audience, one of the challenges is providing content that several different people can enjoy. A crude line in the sand is usually drawn between “casual” and “hardcore” games but the most effective way appealing to everyone is by adding extra content … Continue reading The Lost Art of the Sidequest

Horror Games As Shared Experiences
Posted on Dec 13, 2011Jun 13, 2016

Horror Games As Shared Experiences

[Originally posted on Joystick Division] Have you ever had any interest in sharing video games with someone? For those that haven’t grown up with them, video games are a completely foreign and unapproachable beast. Even those that want to see games as legitimate can’t because, for whatever reason, some people just can’t play them. Games … Continue reading Horror Games As Shared Experiences

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