A Very Thin Blue Line: This is the Police, Noire, Repression and Administration

“Don’t you know what the police are for, Stevie? They are there so that them as have nothing shouldn’t take anything away from them who have.” (Joseph Conrad, The Secret Agent) This is the Police is a game of frustration. Playing it isn’t frustrating; the rules are actually pretty straightforward and only slightly grow over the course … Continue reading A Very Thin Blue Line: This is the Police, Noire, Repression and Administration

Bloodborne and Back Pain

[This piece was written as a part of Critical Distance‘s March 2016 Blogs of the Round Table feature] In the last week or so my background viewing over meals and housework has been a Let’s Play of FromSoftware’s Bloodborne, a gothic horror fantasy spiritually succeeding the same developer’s infamously difficult Souls series. I’m not likely … Continue reading Bloodborne and Back Pain

Cities of Magic

I’m not sure how to define cyberpunk. Oh, I can recognize it, but I’m not sure if I know how to pare it down to a digestible one-sentence review. I know that I can easily look the answer up online, but I’m more interested in how people categorize it not as a list of features … Continue reading Cities of Magic