They Think They’re People: Domestication, Wildness and Personified Animals in Breath of Fire

[This piece was written as a part of Critical Distance‘s June 2015 Blogs of the Round Table feature] One day, a hero searching the wilderness (for a meal in a drought? for her missing sister?) stumbles upon a mysterious blue-haired boy. This boy is alien in two ways: he is stark naked and he is completely human. … Continue reading They Think They’re People: Domestication, Wildness and Personified Animals in Breath of Fire

Plural Protagonism Part 9: Fire Emblem: Awakening

For those new to the series, plural protagonism is based on this article I wrote for PopMatters. Plural protagonism occurs in a game when there is no individual main protagonist leading a group: the group itself becomes the hero. Each individual maintains their identity while contributing to the narrative in equal measure. Moreover, they are all … Continue reading Plural Protagonism Part 9: Fire Emblem: Awakening

Welcome to the Machine: the ambivalent tone of The Last Story

[Originally posted on The Border House] After introducing her topic in an episode of “Tropes vs. Women in Video Games,” Anita Sarkeesian begins with some variation of the following: “It’s both possible—and even necessary—to simultaneously enjoy a piece of media while also being critical of its more pernicious aspects.” I sense the phrase is meant … Continue reading Welcome to the Machine: the ambivalent tone of The Last Story

Lightning Returns: Final Fantasy XIII and Defamiliarization

If somebody were to make a game out of that one twitter bot that proposes random situations (@AndNowImagine) the result would look something like Lightning Returns: Final Fantasy XIII. I really enjoy the game (Review: Lightning Returns: Final Fantasy XIII. PopMatters. Feb 19 2014.), though I admit that I had an extended honeymoon phase with … Continue reading Lightning Returns: Final Fantasy XIII and Defamiliarization