Review: Agarest: Generations of War

[Originally posted on PopMatters] Agarest: Generations of War works—the buttons do basically what they’re supposed to, the story is reasonably sensible, pursuing objectives is compelling even if only by a Skinnerian interpretation—but not much more can be said about it. There are truly inspired concepts that fail to be executed and there are woefully tired clichés … Continue reading Review: Agarest: Generations of War

Representation and the Power of Media as Discussed through Exit Fate: Part 3: Consequences of Misrepresentation

As interesting or as varied as many characters are in Exit Fate, the raw numbers tell a pretty compelling story. The fact that there are so few non-white non-men suggests that white men belong in the Elysium army more than anyone else. Again, the player is managing an institution that quickly and obviously becomes far … Continue reading Representation and the Power of Media as Discussed through Exit Fate: Part 3: Consequences of Misrepresentation

Representation and the Power of Media as Discussed through Exit Fate: Part 2: Representation and Language

The thing to take into account is that the fictional world of a videogame (or a whatever) is not the only language of a piece. There is also the language around the piece, what the audience brings to and understands from a game. Exit Fate is not isolated from the rest of the world: in fact … Continue reading Representation and the Power of Media as Discussed through Exit Fate: Part 2: Representation and Language

Representation and the Power of Media as Discussed through Exit Fate: Part 1: on (Mis)Representation

I love Exit Fate. A lot. It’s weird, clever, sentimental, dramatic, subversive, funny and charming; its characters are endearing, believable and dynamic and its world comes alive with details. I can’t recommend enough that you go to the creator’s website, download the free game (available for Mac, here courtesy of a programmer named Barış Şencan), support … Continue reading Representation and the Power of Media as Discussed through Exit Fate: Part 1: on (Mis)Representation

Final Fantasy Tactics and the Author of History

The fictional country of Ivalice has been the setting for a number of lauded Square games. It makes for an appealing setting  due to the elaborate and lifelike political drama that deepens in each appearance. In the tumultuous land’s many iterations, there is always a contest for power between military organizations, royal families, economic classes … Continue reading Final Fantasy Tactics and the Author of History