Scrapping the Underdog Narrative

There were just a few more thoughts I had on Agarest: Generations of War that are a little too disorganized to pitch anywhere so I’ll just spill them here and see what happens. First, as I’ve written already, it reminds me of a number of great games (“An Impolite Conversation: The relationship between sex and … Continue reading Scrapping the Underdog Narrative

Review: Agarest: Generations of War

[Originally posted on PopMatters] Agarest: Generations of War works—the buttons do basically what they’re supposed to, the story is reasonably sensible, pursuing objectives is compelling even if only by a Skinnerian interpretation—but not much more can be said about it. There are truly inspired concepts that fail to be executed and there are woefully tired clichés … Continue reading Review: Agarest: Generations of War

Representation and the Power of Media as Discussed through Exit Fate: Part 3: Consequences of Misrepresentation

As interesting or as varied as many characters are in Exit Fate, the raw numbers tell a pretty compelling story. The fact that there are so few non-white non-men suggests that white men belong in the Elysium army more than anyone else. Again, the player is managing an institution that quickly and obviously becomes far … Continue reading Representation and the Power of Media as Discussed through Exit Fate: Part 3: Consequences of Misrepresentation

Representation and the Power of Media as Discussed through Exit Fate: Part 2: Representation and Language

The thing to take into account is that the fictional world of a videogame (or a whatever) is not the only language of a piece. There is also the language around the piece, what the audience brings to and understands from a game. Exit Fate is not isolated from the rest of the world: in fact … Continue reading Representation and the Power of Media as Discussed through Exit Fate: Part 2: Representation and Language