A Sky for Every Man

A colleague of mine recently introduced me and a group of others to the NEXT update of No Man’s Sky. Having smoothly floated from teasing his early failures, advising the best next path, tracking needed materials and off-screen dangers to ultimately naming and providing a suitably operatic origin story for the little iguana-parrot shaped humanoid we lovingly came … Continue reading A Sky for Every Man

Thoughts on Dragonball Xenoverse and Cultural Capital

So I played Dragonball Xenoverse and it has given me some emotions I want to talk about. Around the time that Xenoverse was released, Austin Walker wrote an excellent piece of reflective criticism about Dragonball1 that I feel like I relate to. If you’re pressed for time or attention I recommend you skip this article and just go read … Continue reading Thoughts on Dragonball Xenoverse and Cultural Capital

Hit Him Again: For the Sadists in the Audience

[Warning for discussions of violence and genocide] What the hell kind of political dynamics are at work in Star Wars: The Force Awakens? This kind of question normally annoys me but sometimes there is such a failure to suspend disbelief that it just can’t be ignored. Spoilers or whatever. In The Force Awakens, the First Order (the villainous organization … Continue reading Hit Him Again: For the Sadists in the Audience

Multiplayer, Multispeaker: How We Talk About Games

As editor of the second edition of “Critical Discourse” for Critical Distance (please hold your applause to the end) on Danger featuring Gita Jackson, Aevee Bee and Nick Dinicola, I was a part of another exciting letter series.1 I’ve never had any direct contact with Dinicola even though he is a colleague of mine at PopMatters but his work … Continue reading Multiplayer, Multispeaker: How We Talk About Games