Multiplayer, Multispeaker: How We Talk About Games

As editor of the second edition of “Critical Discourse” for Critical Distance (please hold your applause to the end) on Danger featuring Gita Jackson, Aevee Bee and Nick Dinicola, I was a part of another exciting letter series.1 I’ve never had any direct contact with Dinicola even though he is a colleague of mine at PopMatters but his work … Continue reading Multiplayer, Multispeaker: How We Talk About Games

Thoughts on Games Writing and Community Involvement

Somewhere around the cusp of November-December my one hundredth article of videogame criticism was posted on PopMatters. Shortly after, my fiftieth blog post of videogame/pop culture criticism on this website posted (not including housekeeping stuff). If you look at my Published Work page and read some of my earlier work you’ll see what editors call … Continue reading Thoughts on Games Writing and Community Involvement