A Very Thin Blue Line: This is the Police, Noire, Repression and Administration

“Don’t you know what the police are for, Stevie? They are there so that them as have nothing shouldn’t take anything away from them who have.” (Joseph Conrad, The Secret Agent) This is the Police is a game of frustration. Playing it isn’t frustrating; the rules are actually pretty straightforward and only slightly grow over the course … Continue reading A Very Thin Blue Line: This is the Police, Noire, Repression and Administration

Hit Him Again: For the Sadists in the Audience

[Warning for discussions of violence and genocide] What the hell kind of political dynamics are at work in Star Wars: The Force Awakens? This kind of question normally annoys me but sometimes there is such a failure to suspend disbelief that it just can’t be ignored. Spoilers or whatever. In The Force Awakens, the First Order (the villainous organization … Continue reading Hit Him Again: For the Sadists in the Audience

Review: Dream

[Originally posted on PopMatters] HyperSloth describes Dream as a “Walking Simulator,” a term not universally appreciated among game critics,1 but still implies a certain kind of recognizable game. A walking simulator is deliberately slow, and it refrains from typical “gamey” conventions like objectives and challenges. A walking simulator is an introspective character study, the minimalist art … Continue reading Review: Dream

Review: Kyn

[Originally posted on PopMatters] As useful as it is to not judge a book by its cover, some covers simply reveal everything there is to know. Take a look at the cover of a Dungeons & Dragons manual and you’ll have a pretty good idea of what to expect out of its contents. Similarly, looking at … Continue reading Review: Kyn