From Game to Play: Roland Barthes, Videogames and Criticism

Roland Barthes’ “Death of the author” line of criticism has carried a lot of weight in videogame circles. In large part because it’s just an attractive, empowering theory. Barthes was a French literary critic writing in the 1960’s; a time when literary criticism—particularly from French authors—was a new, dynamic and popular discipline. In killing the … Continue reading From Game to Play: Roland Barthes, Videogames and Criticism

The Case for Characters

The video games I love most, I love for their stories. I studied Literature in university and I have worked at two different movie theaters. I’ve been an arts and entertainment journalist/critic for five years now and counting. I’ve previewed and reviewed novels, short story collections, poetry, albums, films, concerts, ballets, graphic novels, plays, concerts, … Continue reading The Case for Characters

The Bioware Method

[Originally posted on Joystick Division] With Mass Effect 3 just a few months away and Dragon Age 3 officially announced, not is as good a time as any to talk about Bioware. The company has long been lauded as one of the few developers that have put an emphasis on storytelling. Even their games that … Continue reading The Bioware Method