[Originally posted on Haywire Magazine] Come 1996 I had to choose between the Sony Playstation and the Nintendo 64. I was happy with my SNES and Nintendo’s branding department had captured my nine-year old heart. Nintendo was all bright colors, magic spells and mobility. There were cloud islands in Super Mario World that would take decades … Continue reading Full Disclosure: Super Smash Bros.
[Originally posted on PopMatters] It’s strange what can become normal when disbelief is suspended. So much of what is culturally understood about guns, government, science, other people, and so on is informed by the liberties taken by popular fiction. Fiction reflects reality. People can tell fiction from reality, but each still informs the other. Video … Continue reading Fighting Games and the Power of Motion
As interesting or as varied as many characters are in Exit Fate, the raw numbers tell a pretty compelling story. The fact that there are so few non-white non-men suggests that white men belong in the Elysium army more than anyone else. Again, the player is managing an institution that quickly and obviously becomes far … Continue reading Representation and the Power of Media as Discussed through Exit Fate: Part 3: Consequences of Misrepresentation
The thing to take into account is that the fictional world of a videogame (or a whatever) is not the only language of a piece. There is also the language around the piece, what the audience brings to and understands from a game. Exit Fate is not isolated from the rest of the world: in fact … Continue reading Representation and the Power of Media as Discussed through Exit Fate: Part 2: Representation and Language
I love Exit Fate. A lot. It’s weird, clever, sentimental, dramatic, subversive, funny and charming; its characters are endearing, believable and dynamic and its world comes alive with details. I can’t recommend enough that you go to the creator’s website, download the free game (available for Mac, here courtesy of a programmer named Barış Şencan), support … Continue reading Representation and the Power of Media as Discussed through Exit Fate: Part 1: on (Mis)Representation
I realized today that I can’t expect to be taken seriously as a writer on video games and stay silent on the #number1reason hashtag that took over twitter this week (Rose, Mike. “Twitter hashtag ‘#1reasonwhy’ exposes sexism in game industry.” Gamasutra. Nov 27 2012.). In short, I support it. I call myself a feminist and … Continue reading #1reasonwhy I Have a Problem with Deponia (and other stuff)
Well, I’ve unleashed the dragon. I brought up the whole sexism thing again (“One Dimension: Women’s Bodies in Tekken.” PopMatters. Sept 25 2012). Sexism is the most heated discussion around games right now and probably among the most heated in many areas of the growing amorphous blob known as “geek culture” (Newitz, Annalee. “The Great … Continue reading Sexism and Tekken