Resource Based Humanity

I can’t remember how many turn-based strategy games I’ve played in a row but these days it seems like the games that excite me the most involve commanding sprites along a grid in small, squad-sized skirmishes. Case in point, the most recent I played was The Banner Saga. In The Banner Saga, the player guides two separate caravans … Continue reading Resource Based Humanity

Invasion Tactics

Somewhere right now there’s a guest author at some university telling an enthralled gathering of undergrad wannabes “all stories are conflicts.” That isn’t true, but fiction in European, expansionist traditions treats conflict as the foundation of storytelling. Of course stories can and do exist without conflict, especially outside the aforementioned traditions (“The significance of plot … Continue reading Invasion Tactics

Lightning Returns: Final Fantasy XIII and Defamiliarization

If somebody were to make a game out of that one twitter bot that proposes random situations (@AndNowImagine) the result would look something like Lightning Returns: Final Fantasy XIII. I really enjoy the game (Review: Lightning Returns: Final Fantasy XIII. PopMatters. Feb 19 2014.), though I admit that I had an extended honeymoon phase with … Continue reading Lightning Returns: Final Fantasy XIII and Defamiliarization

Expeditions Conquistador and Post-Imperial Arrogance

[Originally posted on The Border House] It’s no secret there’s a not-so-subtle undertone of colonialism in a lot of games, particularly in strategy games. Eador: Masters of the Broken World has the player reorganize the universe into its “proper” state by conquering every available territory in the game (Filipowich, Mark. “Eador: Masters of the Broken … Continue reading Expeditions Conquistador and Post-Imperial Arrogance