As editor of the second edition of “Critical Discourse” for Critical Distance (please hold your applause to the end) on Danger featuring Gita Jackson, Aevee Bee and Nick Dinicola, I was a part of another exciting letter series.1 I’ve never had any direct contact with Dinicola even though he is a colleague of mine at PopMatters but his work … Continue reading Multiplayer, Multispeaker: How We Talk About Games
Men and women in Ferelden are generally regarded as equals. Both genders are evenly represented in most organizations, noble houses, and military forces. ~Text in the character creation screen of Dragon Age: Origins Bullshit ~Subtext in the character creation screen of Dragon Age: Origins One of the experiences that I didn’t get to elaborate on … Continue reading An Experience with Dragon Age and Queerness
[Originally posted on Unwinnable] I didn’t expect to like Dragon Age: Origins. I’m easily exhausted by Tolkienesque fantasy, and my RPG preferences have always skewed more to J than to W. But eventually enough interesting people said enough interesting things that I became – well – interested. It was in the human noble origin story that … Continue reading Who’s Afraid of Virginia Cousland?
[Originally posted on PopMatters] The banner stretched over the entrance to Bioshock’s Rapture, “No Gods or Kings, only Man,” makes for a good descriptor of most modern games. Games are spaces where any “Gods” that show up are just a name, a boss fight, or a battery for the player’s magic. Protagonists aren’t accountable to any … Continue reading Machine Gods: Religion in Games
[Originally posted on Medium Difficulty] Ever notice how most fiction treats a breakdown of identity as just about the worst thing that can happen? Oedipus’s tragedy stems from not knowing who he “really” is, Mad Men is all about characters creating and escaping their “real” selves, Philip K. Dick asked Do Androids Dream of Electric Sheep? because … Continue reading I Am Many: Multiple Identities in Persona 3