Why Firefly Should be a Videogame

[Originally posted on PopMatters] Now that the summer’s triple A releases have come and gone, it is a good time to reflect on the last few months of big budget games. While Tomb Raider, Bioshock Infinite, Remember Me, and The Last of Us have all hogged just about every homepage for the last four months—PopMatters’s Moving … Continue reading Why Firefly Should be a Videogame

Gaming the Dice: How Randomness Contributes to Game Experiences

[Originally posted on PopMatters] There’s a story to Risk and Settlers of Catan and Monopoly but not in the games themselves. Sure, there’s an identifiable setting that makes them more than flat pieces of cardboard—the unconquered world, the geological absurdity that is Catan island, Britain street(?)—and the point of these games is to become emotionally engaged … Continue reading Gaming the Dice: How Randomness Contributes to Game Experiences