Women are not Objectives

Most recently I’ve written on PopMatters about a very, very, very, very troubling game called Expeditions Conquistador (PopMatters. Feb 18 2013) (it’s wonderfully designed, but more about why it’s so troubling is somewhere in the pipeline, I have a feeling I’ll be writing about that game for a while) and a more general article about … Continue reading Women are not Objectives

Sexism and Tekken

Well, I’ve unleashed the dragon. I brought up the whole sexism thing again (“One Dimension: Women’s Bodies in Tekken.” PopMatters. Sept 25 2012). Sexism is the most heated discussion around games right now and probably among the most heated in many areas of the growing amorphous blob known as “geek culture” (Newitz, Annalee. “The Great … Continue reading Sexism and Tekken

Remembering the Good Times: A defence of video game classics

[Originally posted on Joystick Division] Some time ago a friend of mine borrowed Prince of Persia: The Sands of Time. He hadn’t played it When it was released and since that time it’s constructed a very respected legacy. It’s one of those games that you just “should” play. To be high-minded about it, Prince of … Continue reading Remembering the Good Times: A defence of video game classics

Video Games and the Work of Art in the Age of Digital Reproduction

[Originally posted on PopMatters] On May 20 of 2010, Pablo Picasso’s painting, Le Pigeon aux Petits Pois (The Pigeon with the Peas)—along with a handful of other paintings—was stolen from the Paris Museum of Modern art. The work of art, now destroyed, no longer exists. For visual art and even literature, there is usually a … Continue reading Video Games and the Work of Art in the Age of Digital Reproduction