[Originally posted on PopMatters] As everybody is aware by now, Sony has officially unveiled the Playstation 4. The announcement was hardly a surprise and Sony are all but guaranteed to be rewarded with a return of investment down the pipeline. However, as other commenters (such as this excellent piece by John Teti on The Gameological … Continue reading The Playstation Is Dead. Long Live Playstation.
Most recently I’ve written on PopMatters about a very, very, very, very troubling game called Expeditions Conquistador (PopMatters. Feb 18 2013) (it’s wonderfully designed, but more about why it’s so troubling is somewhere in the pipeline, I have a feeling I’ll be writing about that game for a while) and a more general article about … Continue reading Women are not Objectives
I haven’t disappeared. Really. In fact, I just wrote a piece on Dragon Age for PopMatters (“The New Age: Reflections on the Dragon Age series.” Oct 30 2012). In the article I take a brief retrospective of the first two games in the series. Details of Dragon Age: Inquisition are still pretty sparse so there isn’t … Continue reading Some Notes on Games Journalism
Well, I’ve unleashed the dragon. I brought up the whole sexism thing again (“One Dimension: Women’s Bodies in Tekken.” PopMatters. Sept 25 2012). Sexism is the most heated discussion around games right now and probably among the most heated in many areas of the growing amorphous blob known as “geek culture” (Newitz, Annalee. “The Great … Continue reading Sexism and Tekken
[Originally posted on Joystick Division] Some time ago a friend of mine borrowed Prince of Persia: The Sands of Time. He hadn’t played it When it was released and since that time it’s constructed a very respected legacy. It’s one of those games that you just “should” play. To be high-minded about it, Prince of … Continue reading Remembering the Good Times: A defence of video game classics
[Originally posted on PopMatters] Recently I wrote an article for another website entitled The Problem With the Legend of Zelda.1 The problem, as I see it, is that since Ocarina of Time every Zelda game has been essentially the same and the only time that the series is interesting anymore is when it breaks from … Continue reading The Art and Business of Videogames
[Originally posted on PopMatters] On May 20 of 2010, Pablo Picasso’s painting, Le Pigeon aux Petits Pois (The Pigeon with the Peas)—along with a handful of other paintings—was stolen from the Paris Museum of Modern art. The work of art, now destroyed, no longer exists. For visual art and even literature, there is usually a … Continue reading Video Games and the Work of Art in the Age of Digital Reproduction