Final Fantasy VII was re-released on steam this week. It seems like every year that game is being re-released on another platform. It’s easy to call foul every time Square-Enix try to wring another drop out of their favourite cash cow but I don’t really see a huge problem with it. In fact, I like … Continue reading Catch 404: the Importance of Protecting Games Writing
On July 29 2011, Takeshi Miyaji, the creator of the Grandia series, passed away. I was saddened when I heard because I played Grandia when I was still in 7th or 8th grade. I don’t own the game anymore (I have since adopted a “never trade in anything ever” stance) but when Miyaji died, I wanted … Continue reading Kenji Eno and the Loss of a Conversation
[Originally posted on PopMatters] As everybody is aware by now, Sony has officially unveiled the Playstation 4. The announcement was hardly a surprise and Sony are all but guaranteed to be rewarded with a return of investment down the pipeline. However, as other commenters (such as this excellent piece by John Teti on The Gameological … Continue reading The Playstation Is Dead. Long Live Playstation.
Most recently I’ve written on PopMatters about a very, very, very, very troubling game called Expeditions Conquistador (PopMatters. Feb 18 2013) (it’s wonderfully designed, but more about why it’s so troubling is somewhere in the pipeline, I have a feeling I’ll be writing about that game for a while) and a more general article about … Continue reading Women are not Objectives
I haven’t disappeared. Really. In fact, I just wrote a piece on Dragon Age for PopMatters (“The New Age: Reflections on the Dragon Age series.” Oct 30 2012). In the article I take a brief retrospective of the first two games in the series. Details of Dragon Age: Inquisition are still pretty sparse so there isn’t … Continue reading Some Notes on Games Journalism