Review: Dragon Ball Z: Budokai HD Collection

[Originally posted on PopMatters] Dragonball was a manga written and drawn by renowned illustrator, Akira Toriyama. The sequel series, Dragonball Z was published shortly after to capitalize on the success of the original. However, most audiences in the west will probably best remember Dragonball Z as a goofy little cartoon from Japan that always played it … Continue reading Review: Dragon Ball Z: Budokai HD Collection

#1reasonwhy I Have a Problem with Deponia (and other stuff)

I realized today that I can’t expect to be taken seriously as a writer on video games and stay silent on the #number1reason hashtag that took over twitter this week (Rose, Mike. “Twitter hashtag ‘#1reasonwhy’ exposes sexism in game industry.” Gamasutra. Nov 27 2012.). In short, I support it. I call myself a feminist and … Continue reading #1reasonwhy I Have a Problem with Deponia (and other stuff)

Review: Giana Sisters: Twisted Dreams

[Originally posted on PopMatters] In 1987, just a year after Nintendo released Super Mario Bros.for the NES, Time Warp Productions developed The Great Giana Sisters, a 2D platformer with more than a passing resemblance to Nintendo’s flagship title. Eventually, Time Warp surrendered to legal pressure from Nintendo and stopped producing units of their game and immediately … Continue reading Review: Giana Sisters: Twisted Dreams

Challenge is Conflict: How Difficulty Makes Game Narratives Work

[Originally posted on Medium Difficulty] [This piece was written as a part of Critical Distance‘s January 2013 Blogs of the Round Table feature] Back when Twilight Princess was first released, my girlfriend—who has liberated Hyrule almost as many times as it’s needed it—had only one complaint: it was too easy. The puzzles were well enough designed … Continue reading Challenge is Conflict: How Difficulty Makes Game Narratives Work