The Case for Characters

The video games I love most, I love for their stories. I studied Literature in university and I have worked at two different movie theaters. I’ve been an arts and entertainment journalist/critic for five years now and counting. I’ve previewed and reviewed novels, short story collections, poetry, albums, films, concerts, ballets, graphic novels, plays, concerts, … Continue reading The Case for Characters

In the Third Person: Against Player Authority

[Originally posted on PopMatters] At a certain point, video game developers and critics seem to have agreed that all video game storytelling must include the player. There’s a familiar chorus to this discussion: “games must unite the player and the protagonist,” “the player’s decisions must dictate the flow of the narrative,” and “the world must … Continue reading In the Third Person: Against Player Authority