Mechanical Marrow: The Strength of Simple Games

[Originally posted on PopMatters] Early this month, Ben Serviss wrote about the effective subtext inParticle Mace (”Particle Mace: The Space Game About Selflessness.” Dash Jump. Jan 9 2014.). In his article, Serviss argues that in being simplified to a single mechanic (avoid environmental dangers), Particle Mace emphasizes an awareness of the game’s environment, not on the player’s avatar, and … Continue reading Mechanical Marrow: The Strength of Simple Games