Connectivity Issues: Abstraction, Subjectivity, and “Close-Playing”

[Originally posted on PopMatters] The inaugural issue of The Journal of Games Criticism featured an article by critic and author Brendan Keogh that argues for a more eclectic approach to games criticism, one based more on the feedback loop between the player and the text rather than on a strictly formal approach that attempts to create … Continue reading Connectivity Issues: Abstraction, Subjectivity, and “Close-Playing”