A Family That Plays Together

[This piece was written as a part of Critical Distance‘s June 2016 Blogs of the Round Table feature] Videogame fiction, like a lot of adventure fiction for young people, places the central character in the position of rescuing a loved one. Often the loved one our hero must rescue is a damsel in distress with an implicit … Continue reading A Family That Plays Together

The Narration and Abstraction of the Camera in Games

Quite a bit of early (or at least earlier) videogame criticism strove to prove videogame exceptionalism. Videogames had a gift, and it was called interactivity. And while the concept of interactivity eventually proved more suffocating than liberating, for a time it felt like videogames actually were unique and by playing them players actually were using … Continue reading The Narration and Abstraction of the Camera in Games