Review: Cosmochoria
[Originally posted on PopMatters] There’s a traceable pattern in some indie game movements, particularly those inspired by so-called retro, 8- and 16-bit aesthetics. Starting (arbitrarily) with Terraria‘s platform adaptation of Minecraft, we can see Starbound take the same concept into space, Spelunky replaces construction with exploration, Bro Force focuses on destruction. In every case, the formula … Continue reading Review: Cosmochoria