Everything Looks Like a Nail…

One of the things I find most fascinating about the conversation about videogame violence is the nebulous threshold that separates “inappropriate” from “provocative” portrayals, “excessive” from “effective” ones. Reactions to Spec-Ops: The Line fluctuate widely, with some praising its harsh frankness and others ridiculing its shallow pretensions. People are either captivated or duped by it: it … Continue reading Everything Looks Like a Nail…

Something from Nothing: Authored Emergence in Desperados: Wanted Dead or Alive

[Originally posted on The Ontological Geek] A lot of what makes games special is their ability to produce spontaneous and sincere moments of narrative power. Games only move when a player does something, so it’s powerful when something unplanned and beautiful results from a player’s mundane button tapping. Even now videogame apologists are quick to use the … Continue reading Something from Nothing: Authored Emergence in Desperados: Wanted Dead or Alive

Plural Protagonism Part 8: Desperados: Wanted Dead or Alive

For those new to the series, plural protagonism is based on this article I wrote for PopMatters. Plural protagonism occurs in a game when there is no individual main protagonist leading a group: the group itself becomes the hero. Each individual maintains their identity while contributing to the narrative in equal measure. Moreover, they are … Continue reading Plural Protagonism Part 8: Desperados: Wanted Dead or Alive