Dressing Classy in League of Legends

[Originally posted on PopMatters] I respect subtle design. In general, videogames are not subtle in storytelling—which often enough works for them—but I appreciate the visual and sound work that goes into communicating a game’s systems and themes. For instance, if you were to look at the character design of a mage and a tank, it’s easy … Continue reading Dressing Classy in League of Legends

Plural Protagonism Part 8: Desperados: Wanted Dead or Alive

For those new to the series, plural protagonism is based on this article I wrote for PopMatters. Plural protagonism occurs in a game when there is no individual main protagonist leading a group: the group itself becomes the hero. Each individual maintains their identity while contributing to the narrative in equal measure. Moreover, they are … Continue reading Plural Protagonism Part 8: Desperados: Wanted Dead or Alive

The Case for Characters

The video games I love most, I love for their stories. I studied Literature in university and I have worked at two different movie theaters. I’ve been an arts and entertainment journalist/critic for five years now and counting. I’ve previewed and reviewed novels, short story collections, poetry, albums, films, concerts, ballets, graphic novels, plays, concerts, … Continue reading The Case for Characters