Deconstructing Another Castle: How the Damsel in Distress Trope Fails to Move Plots

I’d like to expand on some of what I’ve said in my article for The Border House on sexism in a scene of Breath of Fire 4 (“Sexism and Power Dynamics in Breath of Fire IV.” The Border House. Mar 13 2013). In the scene, a main character, Nina, must work for a minor character, … Continue reading Deconstructing Another Castle: How the Damsel in Distress Trope Fails to Move Plots

Women are not Objectives

Most recently I’ve written on PopMatters about a very, very, very, very troubling game called Expeditions Conquistador (PopMatters. Feb 18 2013) (it’s wonderfully designed, but more about why it’s so troubling is somewhere in the pipeline, I have a feeling I’ll be writing about that game for a while) and a more general article about … Continue reading Women are not Objectives

Challenge is Conflict: How Difficulty Makes Game Narratives Work

[Originally posted on Medium Difficulty] [This piece was written as a part of Critical Distance‘s January 2013 Blogs of the Round Table feature] Back when Twilight Princess was first released, my girlfriend—who has liberated Hyrule almost as many times as it’s needed it—had only one complaint: it was too easy. The puzzles were well enough designed … Continue reading Challenge is Conflict: How Difficulty Makes Game Narratives Work