I wound up reviewing another adventure game recently. It’s an indie game for the PC called Deponia. I won’t speak at too much length about the game since you can read my thoughts on it on PopMatters (Deponia review. Aug 16 2012), but suffice it to say, as much as I liked it, I really dragged … Continue reading On Genre Preference
[Originally posted on PopMatters] While playing through a pre-release version Resonance for review,1 I came across a number of obstacles that I struggled to overcome. The difficult line that puzzle games have to walk is that the player must be stumped—but only for a little while. Unfortunately, given that my review was time sensitive, getting … Continue reading A Defence of the Walkthrough
A week or two ago I finished playing Resonance for review.1 It’s a neat little adventure indie game with some retro charm, some effective self-deprecating humour and a couple of pleasant puzzles to help a clichéd but well executed plot go down. However, it got me thinking about adventure games as a whole. While I’m … Continue reading Adventure Games: a flawed genre?
[Originally posted on PopMatters] Resonance is an adventure game. Ultimately, that’s what any review of the game must boil down to. While genres in games may cross over and blend into one another as developers experiment, the adventure game remains a breed all its own. A small group of characters get to know one another … Continue reading Review: Resonance