A Family That Plays Together

[This piece was written as a part of Critical Distance‘s June 2016 Blogs of the Round Table feature] Videogame fiction, like a lot of adventure fiction for young people, places the central character in the position of rescuing a loved one. Often the loved one our hero must rescue is a damsel in distress with an implicit … Continue reading A Family That Plays Together

Resource Based Humanity

I can’t remember how many turn-based strategy games I’ve played in a row but these days it seems like the games that excite me the most involve commanding sprites along a grid in small, squad-sized skirmishes. Case in point, the most recent I played was The Banner Saga. In The Banner Saga, the player guides two separate caravans … Continue reading Resource Based Humanity