Skip to content

bigtallwords

Tag: Toren

A Family That Plays Together
Posted on Jun 21, 2016Sep 19, 2017

A Family That Plays Together

[This piece was written as a part of Critical Distance‘s June 2016 Blogs of the Round Table feature] Videogame fiction, like a lot of adventure fiction for young people, places the central character in the position of rescuing a loved one. Often the loved one our hero must rescue is a damsel in distress with an implicit … Continue reading A Family That Plays Together

Stumbling Toward Victory: Failure as Creative Performance
Posted on Jun 24, 2015Jun 24, 2015

Stumbling Toward Victory: Failure as Creative Performance

What happens to a videogame hero when they die? There are different theories floating around, the most entertaining of them seems to be that each failure creates a new universe where the hero’s death carries on, as if the game is some kind of Schrodinger box where an endless set of possible universes are created … Continue reading Stumbling Toward Victory: Failure as Creative Performance

Girl at the End of the World
Posted on Jun 11, 2015Sep 19, 2017

Girl at the End of the World

Tropes are difficult to work with. They’re broadly useful to tease apart patterns but because they interact with one another, each individual instance of a trope will slightly escape perfect definition. Encountering this uniqueness is where we have to do the work of reading and figuring out just how texts co-mingle to communicate something greater than the … Continue reading Girl at the End of the World

<em>Toren</em> and the Art of Mythmaking
Posted on May 19, 2015Oct 23, 2015

Toren and the Art of Mythmaking

[Originally posted on PopMatters] Toren opens with a clarity of purpose but a mystery of place that I haven’t experienced in a game since Shadow of the Colossus. Like Ico, Vagrant Story or, more recently, Journey and Dark Souls, it tells a complex story with space, light, and movement. Like Dreamfall and The Legend of Zelda, … Continue reading Toren and the Art of Mythmaking

Tags

adventure game Blogs of the Round Table Chrono Trigger colonialism culture theory Dragon Age Dragon Age 2 Exit Fate Expeditions Conquistador fighting game Final Fantasy Final Fantasy VI Final Fantasy VII Gears of War JRPG Legend of Zelda literary theory literature Mass Effect Mass Effect 3 Prince Of Persia RPG sexism Shadow of the Colossus Spec-Ops: The Line SRPG Tekken The Walking Dead videogame criticism videogame violence

Categories

  • Close Playing
  • Comparative Criticism
  • Design
  • Film
  • gaming culture
  • Graphic Literature
  • Housekeeping
  • Industry
  • Literature
  • Narratology
  • Plural Protagonism
  • Tabletop
  • Television
  • videogame criticism

Chirp Chirp

  • RT @critdistance: This week: Pride, interviews, asset flips, and an important invASStigation. Sorry sorry I'm trying to delet https://t.co… 1 day ago
  • RT @critdistance: This week: the boys are back in town: critical-distance.com/2022/06/27/jun… 1 week ago
  • RT @critdistance: This week: twenty new selections comprise our biggest new issue in quite some time: critical-distance.com/2022/06/19/jun… 2 weeks ago
  • RT @critdistance: This week: Empire, capitalism, structure, and story time! critical-distance.com/2022/06/05/jun… 4 weeks ago
  • RT @BirdPerHour: #birdbot https://t.co/rteNHQonrK 1 month ago
Follow @thecybersteam

bigtallwords

bigtallwords

Enter your email address to follow this blog and receive notifications of new posts by email.

Archives

Create a free website or blog at WordPress.com.
Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
  • Follow Following
    • bigtallwords
    • Join 4,022 other followers
    • Already have a WordPress.com account? Log in now.
    • bigtallwords
    • Customise
    • Follow Following
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...