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Tag: videogame criticism

One Dimension: Women’s Bodies in <em>Tekken</em>
Posted on Sep 25, 2012Apr 13, 2015

One Dimension: Women’s Bodies in Tekken

[Originally posted on PopMatters] Tekken might not have as long a history as other arcade fighters like Street Fighter and Mortal Kombat, but it is at least as important in the fighting canon as its 2D precursors. For years, it’s been a staple in airplanes, movie theaters, and cafeterias and is probably one of the … Continue reading One Dimension: Women’s Bodies in Tekken

Remembering Fun: A Look Back at <em>Prince of Persia: Sands of Time</em>
Posted on Sep 11, 2012Apr 13, 2015

Remembering Fun: A Look Back at Prince of Persia: Sands of Time

[Originally posted on PopMatters] The dog days of summer are to video games what late winter is to film and the 1990s were to literature. For the most part, it’s filler between the spring and Christmas release periods. The triple A titles have already come and gone, the arcade lineup has dried up and the … Continue reading Remembering Fun: A Look Back at Prince of Persia: Sands of Time

On Genre Preference
Posted on Aug 23, 2012Mar 13, 2014

On Genre Preference

I wound up reviewing another adventure game recently. It’s an indie game for the PC called Deponia. I won’t speak at too much length about the game since you can read my thoughts on it on PopMatters (Deponia review. Aug 16 2012), but suffice it to say, as much as I liked it, I really dragged … Continue reading On Genre Preference

One of Many Looks Back at <em>Final Fantasy VII</em>
Posted on Jul 6, 2012Oct 7, 2016

One of Many Looks Back at Final Fantasy VII

True to their modern business model, Square-Enix has re-released a beloved classic in the form of Final Fantasy VII for PC. The PC version of the game will include new achievements and…that’s about it. As annoying as it is to see a game from fifteen years ago paraded like a company’s proud new accomplishment, ultimately … Continue reading One of Many Looks Back at Final Fantasy VII

A Defence of the Walkthrough
Posted on Jul 3, 2012Oct 7, 2016

A Defence of the Walkthrough

[Originally posted on PopMatters] While playing through a pre-release version Resonance for review,1 I came across a number of obstacles that I struggled to overcome. The difficult line that puzzle games have to walk is that the player must be stumped—but only for a little while. Unfortunately, given that my review was time sensitive, getting … Continue reading A Defence of the Walkthrough

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