Review: Giana Sisters: Twisted Dreams

[Originally posted on PopMatters] In 1987, just a year after Nintendo released Super Mario Bros.for the NES, Time Warp Productions developed The Great Giana Sisters, a 2D platformer with more than a passing resemblance to Nintendo’s flagship title. Eventually, Time Warp surrendered to legal pressure from Nintendo and stopped producing units of their game and immediately … Continue reading Review: Giana Sisters: Twisted Dreams

Challenge is Conflict: How Difficulty Makes Game Narratives Work

[Originally posted on Medium Difficulty] [This piece was written as a part of Critical Distance‘s January 2013 Blogs of the Round Table feature] Back when Twilight Princess was first released, my girlfriend—who has liberated Hyrule almost as many times as it’s needed it—had only one complaint: it was too easy. The puzzles were well enough designed … Continue reading Challenge is Conflict: How Difficulty Makes Game Narratives Work