Who Needs Interactivity?

[Originally posted on PopMatters] Jake Rodkin, a developer and writer who worked on The Walking Dead: Season One, compared the much lauded series to Twine games at the Practice Conference in New York earlier this month, saying that “Walking Dead is basically the world’s most expensive Twine game.” The statement makes sense. As important as the … Continue reading Who Needs Interactivity?

And I Feel Fine

Dennis Scimeca wrote an article for Unwinnable‘s fear theme week that I enjoyed reading and I encourage others to read it as well.1 Scimeca’s thesis is that, for all the horror and apocalypse fiction floating around (and there’s a lot), there’s an almost wistful longing for the end of all things because the world as … Continue reading And I Feel Fine

An Impolite Conversation: the relationship between sex and politics in three games

[Originally posted on The Border House] I recently played a game called Agarest: Generations of War for review (Filipowich, Mark. “Review: Agarest: Generations of War.” PopMatters. Oct 28 2013.). It sucked. Many games are built from the ground up on a problematic premise, baggage is built into them; many of the problems with Grand Theft … Continue reading An Impolite Conversation: the relationship between sex and politics in three games