Anti-Escapism in Final Fantasy Tactics Advance
[Originally posted on PopMatters] Life is slow moving and mundane, games aren’t. Therefore, games satisfy a need for speedy, direct progress. It’s difficult to point to when the idea that games exist for the sake of escapism was popularized, but in recent years, such an idea has driven much of games journalism and probably a … Continue reading Anti-Escapism in Final Fantasy Tactics Advance