“If you can read this, LEAVE!!!” Storytelling in Left 4 Dead and Zone One

Post-apocalyptic fiction continually attempts to project itself into the future by resisting endings; each ending becomes instead an opportunity for continuation. Storytelling is the main method by which post-apocalyptic fiction attempts to resist closure, and this method can be traced back to the roots of the genre itself. Mary Shelley’s The Last Man, published in … Continue reading “If you can read this, LEAVE!!!” Storytelling in Left 4 Dead and Zone One

Review: Cosmochoria

[Originally posted on PopMatters] There’s a traceable pattern in some indie game movements, particularly those inspired by so-called retro, 8- and 16-bit aesthetics. Starting (arbitrarily) with Terraria‘s platform adaptation of Minecraft, we can see Starbound take the same concept into space, Spelunky replaces construction with exploration, Bro Force focuses on destruction. In every case, the formula … Continue reading Review: Cosmochoria