Existing Above the Law in Video Games

[Originally posted on PopMatters] The word “law” applies to two distinct abstracts: universal truths (unbreakable, mathematically provable consistencies) and socially upheld codes (legislated instructions that dictate how a person may and may not act). The same word signifies both the parameters of what is possible and the parameters of what is acceptable. In a video … Continue reading Existing Above the Law in Video Games

Cable TV of Thrones: Why Game of Thrones Does Not Work as a Game

[Originally posted on PopMatters] After two seasons on the air, Game of Thrones has captured the hearts of everyone on the internet. The books may have been popular, but it was HBO’s series that made it into the phenomenon that it is. Since the adaptation hit the airwaves it has been ripe for gamification. Games … Continue reading Cable TV of Thrones: Why Game of Thrones Does Not Work as a Game

To Play or Pause

[Originally posted on PopMatters] Much of the discourse from proponents of the “video games are art” position is centered on the medium’s interactivity as its distinguishing advantage. Audience participation, as it were, is the reason why games exist. No other mode of storytelling so often depends on the actions, reactions, and experiences of its audience … Continue reading To Play or Pause