[Originally posted on PopMatters] Much of the discourse from proponents of the “video games are art” position is centered on the medium’s interactivity as its distinguishing advantage. Audience participation, as it were, is the reason why games exist. No other mode of storytelling so often depends on the actions, reactions, and experiences of its audience … Continue reading To Play or Pause
[Originally posted on Joystick Division] For the last week or so, Joystick Division has been having a pseudo-conversation about the value of story in video games. While I think most of us here put a fairly high value on what games have to say, it’s relatively to consider storytelling so heavily. Nobody questioned the value … Continue reading What is a Videogame?
[Originally posted on Joystick Division] With Mass Effect 3 just a few months away and Dragon Age 3 officially announced, not is as good a time as any to talk about Bioware. The company has long been lauded as one of the few developers that have put an emphasis on storytelling. Even their games that … Continue reading The Bioware Method
[Originally posted on Joystick Division] The stealth game is something that often works much better in theory than in practice. The tense atmosphere and clever strategy can be dashed to the ground by a glitching spotlight or a guard’s inability to see past fifteen feet. There are very few games that can thread that needle successfully. … Continue reading Voyeurism in Stealth Games
[Originally posted on PopMatters] On May 20 of 2010, Pablo Picasso’s painting, Le Pigeon aux Petits Pois (The Pigeon with the Peas)—along with a handful of other paintings—was stolen from the Paris Museum of Modern art. The work of art, now destroyed, no longer exists. For visual art and even literature, there is usually a … Continue reading Video Games and the Work of Art in the Age of Digital Reproduction