The Self-Perpetuating Violence of the Mortal Kombat series

(Preface: Most of my interest in games is in how they function as narrative pieces. As a result, most of the writing I do focuses on videogames, single-player games, games with a traditional story structure, games that rely primarily on cinematic and literary narrative techniques and the wide cross-section of all the above. Therefore I … Continue reading The Self-Perpetuating Violence of the Mortal Kombat series

The Stake Is Not The Power: Patriarchal Power Systems in Buffy the Vampire Slayer and Arkham City

Buffy the Vampire Slayer is, by many accounts, a feminist text. But what does that mean? Many would argue it means that it features a “strong female character.” But what does that mean? Buffy is certainly strong physically: she kicks ass (everyone knows that). But the fact that its heroine kicks ass — is that … Continue reading The Stake Is Not The Power: Patriarchal Power Systems in Buffy the Vampire Slayer and Arkham City

The Secret to Sequels

[Originally posted on PopMatters] Video games have a lot of sequels. They have for a long time (Patricia Hernandez, “What’s that? Modern-Day Gaming Has Too Many Sequels? Actually…”, Kotaku, 11 September 2013.). There are plenty of reasons why games lean so heavily on sequels. After all, reusing a successful idea makes for an easier pitch to … Continue reading The Secret to Sequels

“Be not afraid of greatness.” An Analysis of the Third Season of Buffy the Vampire Slayer

“Be not afraid of greatness. Some are born great, some achieve greatness, and others have greatness thrust upon them.” These lines are from Twelfth Night, one of Shakespeare’s comedies, which features a subplot where a narcissistic Puritan servant is fooled by a fake letter from his mistress that confesses her deep love for him. Oddly, … Continue reading “Be not afraid of greatness.” An Analysis of the Third Season of Buffy the Vampire Slayer