A Cat in a Box: Procedural Storytelling in Always Sometimes Monsters

[Originally posted on PopMatters] I’m really rooting for Always Sometimes Monsters. I want people to play it and talk about it because it tries very, very hard to be a part of a conversation. Sometimes it tries too hard, but in the current videogame climate, where “being political” is an assumed sickness (Harper, Todd. “Erasing your audience … Continue reading A Cat in a Box: Procedural Storytelling in Always Sometimes Monsters