…When All You Have is a Hammer

Continuing from my previous thoughts, Spec-Ops and Hotline Miami, perhaps the two most visible “violent games about violent games,” have player-characters who only use violence to interact in the world. While Spec-Ops is far more on-the-nose about how destructive that attitude is, both put the player in a scenario where violence is the only language they have to communicate … Continue reading …When All You Have is a Hammer

Everything Looks Like a Nail…

One of the things I find most fascinating about the conversation about videogame violence is the nebulous threshold that separates “inappropriate” from “provocative” portrayals, “excessive” from “effective” ones. Reactions to Spec-Ops: The Line fluctuate widely, with some praising its harsh frankness and others ridiculing its shallow pretensions. People are either captivated or duped by it: it … Continue reading Everything Looks Like a Nail…