Oracle and the Non-Playing Character

[This piece was written as a part of Critical Distance‘s April 2013 Blogs of the Round Table feature] Throughout Arkham Asylum and Arkham City, Batman is assisted remotely by Barbara Gordon, a computer genius and the former Batgirl. Oracle, as she now calls herself, analyzes information, tracks down keys to the locked doors standing in … Continue reading Oracle and the Non-Playing Character

Challenge is Conflict: How Difficulty Makes Game Narratives Work

[Originally posted on Medium Difficulty] [This piece was written as a part of Critical Distance‘s January 2013 Blogs of the Round Table feature] Back when Twilight Princess was first released, my girlfriend—who has liberated Hyrule almost as many times as it’s needed it—had only one complaint: it was too easy. The puzzles were well enough designed … Continue reading Challenge is Conflict: How Difficulty Makes Game Narratives Work