A Family That Plays Together

[This piece was written as a part of Critical Distance‘s June 2016 Blogs of the Round Table feature] Videogame fiction, like a lot of adventure fiction for young people, places the central character in the position of rescuing a loved one. Often the loved one our hero must rescue is a damsel in distress with an implicit … Continue reading A Family That Plays Together

Plural Protagonism Part 9: Fire Emblem: Awakening

For those new to the series, plural protagonism is based on this article I wrote for PopMatters. Plural protagonism occurs in a game when there is no individual main protagonist leading a group: the group itself becomes the hero. Each individual maintains their identity while contributing to the narrative in equal measure. Moreover, they are all … Continue reading Plural Protagonism Part 9: Fire Emblem: Awakening

…When All You Have is a Hammer

Continuing from my previous thoughts, Spec-Ops and Hotline Miami, perhaps the two most visible “violent games about violent games,” have player-characters who only use violence to interact in the world. While Spec-Ops is far more on-the-nose about how destructive that attitude is, both put the player in a scenario where violence is the only language they have to communicate … Continue reading …When All You Have is a Hammer

Life at the Grindstone: the small significance of grinding

The Magus by John Fowles follows an entitled, selfish English graduate as he escapes his failed ambitions and relationships to a Greek island. There he meets Maurice Conchis, a billionaire intellectual who may be (but probably isn’t) connected to a supernatural force. The novel, set just after the Second World War, explores post-war masculine anxiety, … Continue reading Life at the Grindstone: the small significance of grinding