The Narration and Abstraction of Bodies in Games

Most games give their player an avatar. The avatar is the player’s body inside the fiction. Obviously, games move because of their audience: players don’t follow a protagonist, the story progresses only in response to the actions of the player’s virtual body. In essence the player’s body, the avatar, becomes the fiction’s narrator in that … Continue reading The Narration and Abstraction of Bodies in Games

The Shooter Can Do Anything

Pfft. Shooters are so lame. They’re all the same thing anymore. They’re all just the same game following the same gruff testosterone-poisoned manfridge from chest-high wall to chest-high wall committing a genocide against Hitler or Hitler-eque aliens. They aren’t nearly as original as your average RPG or point-and-click adventure game or platformer or action game … Continue reading The Shooter Can Do Anything