Where the Heart Is: The Use of Home in Videogames

[Originally posted on PopMatters] Leene’s bell chimes three times from the town square and a teenage adventurer is awakened by his mother, a cadet at Skyloft’s knight academy throws together his belongings and dashes to his practicum, a busty archeologist hones her skills on an obstacle course in the gardens while her gremlin of a … Continue reading Where the Heart Is: The Use of Home in Videogames

In the Third Person: Against Player Authority

[Originally posted on PopMatters] At a certain point, video game developers and critics seem to have agreed that all video game storytelling must include the player. There’s a familiar chorus to this discussion: “games must unite the player and the protagonist,” “the player’s decisions must dictate the flow of the narrative,” and “the world must … Continue reading In the Third Person: Against Player Authority

The Shooter Can Do Anything

Pfft. Shooters are so lame. They’re all the same thing anymore. They’re all just the same game following the same gruff testosterone-poisoned manfridge from chest-high wall to chest-high wall committing a genocide against Hitler or Hitler-eque aliens. They aren’t nearly as original as your average RPG or point-and-click adventure game or platformer or action game … Continue reading The Shooter Can Do Anything