Forced Failure and the Undignified Hero

[Originally posted on PopMatters] Games are about agency. They also blur the line between character experience and audience experience. The audience is the main character in a game, and the events of the story impact the audience directly. All that holds immense narrative potential, of course. In a game, then, the hero’s victory is the … Continue reading Forced Failure and the Undignified Hero

The Bioware Method

[Originally posted on Joystick Division] With Mass Effect 3 just a few months away and Dragon Age 3 officially announced, not is as good a time as any to talk about Bioware. The company has long been lauded as one of the few developers that have put an emphasis on storytelling. Even their games that … Continue reading The Bioware Method