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Category: Design

Nuking the Family in <em>Fallout 4</em>
Posted on Jan 12, 2016Sep 19, 2017

Nuking the Family in Fallout 4

I don’t play Bethesda RPGs. Not because they aren’t good; in fact my second-hand opinion is that they’re very good. I’ve developed this opinion after a lot of critics and writers I respect have engaged with Bethesda RPGs in very intelligent ways. To see what I mean take a look at Michael Clarkson’s critical compilation … Continue reading Nuking the Family in Fallout 4

Friends that Play Together
Posted on Feb 28, 2015Apr 18, 2015

Friends that Play Together

[This piece was written as a part of Critical Distance‘s February 2015 Blogs of the Round Table feature] One way of looking at storytelling as a historical practise is as a simulated socialization. Anthropologically, storytelling is a way to facilitate prosocial behaviour and ideation. The point being that stories are imagined social extremes where the … Continue reading Friends that Play Together

Politics, Bodies and Videogames
Posted on Feb 6, 2015Feb 7, 2015

Politics, Bodies and Videogames

The duo at Abnormal Mapping, Jackson Tyler and Matthew Marko, recently posted a podcast with guest, Lana Polansky (“Lana From the Block.” Jan 30 2015.). It’s a good long conversation and I encourage you to listen to the whole thing. About an hour into the cast, they turn briefly to the ways games (specifically what they call … Continue reading Politics, Bodies and Videogames

The Great Expectations of <em>Spec-Ops: The Line</em>
Posted on Jan 12, 2015Apr 25, 2015

The Great Expectations of Spec-Ops: The Line

2014’s final Moving Pixels podcast at PopMatters covers the ever-divisive Spec-Ops: the Line (Williams, G. Christopher, Nick Dinicola, Eric Swain. “The Moving Pixels Podcast Steps Over ‘The Line’.” PopMatters. Dec 8 2014.). It was a good discussion and it inspired me to review a some of the writing about the game which, in turn, inspired … Continue reading The Great Expectations of Spec-Ops: The Line

Thoughts on Representations of Space
Posted on Nov 17, 2014Mar 1, 2015

Thoughts on Representations of Space

[This piece was written as a part of Critical Distance‘s November 2014 Blogs of the Round Table feature] I’ve been considering how space makes meaning in games. I’ve been considering this not only in response to my past writings, but also to some amazing responses from some of my favourite games writers. Earlier this year … Continue reading Thoughts on Representations of Space

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