The Narration and Abstraction of Bodies in Games

Most games give their player an avatar. The avatar is the player’s body inside the fiction. Obviously, games move because of their audience: players don’t follow a protagonist, the story progresses only in response to the actions of the player’s virtual body. In essence the player’s body, the avatar, becomes the fiction’s narrator in that … Continue reading The Narration and Abstraction of Bodies in Games

“We’re helping people, Adam”: Deferring Responsibility in Deus Ex: Human Revolutions

Between review games I’ve been picking away at Deus Ex: Human Revolutions. It’s a game with a fair share of problems: the shoehorned-in boss fights completely break the game’s tone, its plot and characters are wafer-thin, some of the character designs are a self-parody and it’s clumsy with some of its more complicated themes. Still, … Continue reading “We’re helping people, Adam”: Deferring Responsibility in Deus Ex: Human Revolutions