Most recently I’ve written on PopMatters about a very, very, very, very troubling game called Expeditions Conquistador (PopMatters. Feb 18 2013) (it’s wonderfully designed, but more about why it’s so troubling is somewhere in the pipeline, I have a feeling I’ll be writing about that game for a while) and a more general article about … Continue reading Women are not Objectives
The video games I love most, I love for their stories. I studied Literature in university and I have worked at two different movie theaters. I’ve been an arts and entertainment journalist/critic for five years now and counting. I’ve previewed and reviewed novels, short story collections, poetry, albums, films, concerts, ballets, graphic novels, plays, concerts, … Continue reading The Case for Characters
[This piece was written as a part of Critical Distance‘s January 2013 Blogs of the Round Table feature] At a friend’s encouragement I’ve decided to finally tackle Final Fantasy Tactics. Occasionally I’ll find myself really latching onto a quirk in a game that makes it seem unique. Many of these little quirks I jump all … Continue reading How Agnes Taught Me to Appreciate Difficulty
Earlier this week I celebrated my twenty-fifth birthday and, while I don’t want to get too shmlatzy about the whole ordeal, the day was marked by that same arbitrariness/ceremony/ennui that all birthdays come with after puberty. I’m an adult. I have been for a few years now. But now it’s starting to hit home a … Continue reading On “Grown Up” Games
True to their modern business model, Square-Enix has re-released a beloved classic in the form of Final Fantasy VII for PC. The PC version of the game will include new achievements and…that’s about it. As annoying as it is to see a game from fifteen years ago paraded like a company’s proud new accomplishment, ultimately … Continue reading One of Many Looks Back at Final Fantasy VII
[Originally posted on PopMatters] When I was growing up, there was no need for the “J” in JRPG. There were RPGs from Japan, many of which featured similar conventions and drew from many of the same tropes, but only recently has the JRPG become a genre of its own. And for Final Fantasy, Dragon Quest, … Continue reading Finite Fantasy: The Problem with JRPGs
[Originally posted on Joystick Division] For the last week or so, Joystick Division has been having a pseudo-conversation about the value of story in video games. While I think most of us here put a fairly high value on what games have to say, it’s relatively to consider storytelling so heavily. Nobody questioned the value … Continue reading What is a Videogame?