It’s a Man’s World: The Implications of Makeup in Mass Effect

“Human sperm cells were seen with the earliest microscopes in the seventeenth century. The human egg is several thousand times larger, but — despite earlier postulates — it was not visualized until 1827. […] For something to be found, it must first be imagined and sought.” (Duffin, Jacalyn. A History of Medicine, (Toronto, ON: Toronto … Continue reading It’s a Man’s World: The Implications of Makeup in Mass Effect

The Stake Is Not The Power: Patriarchal Power Systems in Buffy the Vampire Slayer and Arkham City

Buffy the Vampire Slayer is, by many accounts, a feminist text. But what does that mean? Many would argue it means that it features a “strong female character.” But what does that mean? Buffy is certainly strong physically: she kicks ass (everyone knows that). But the fact that its heroine kicks ass — is that … Continue reading The Stake Is Not The Power: Patriarchal Power Systems in Buffy the Vampire Slayer and Arkham City

Representation and the Power of Media as Discussed through Exit Fate: Part 3: Consequences of Misrepresentation

As interesting or as varied as many characters are in Exit Fate, the raw numbers tell a pretty compelling story. The fact that there are so few non-white non-men suggests that white men belong in the Elysium army more than anyone else. Again, the player is managing an institution that quickly and obviously becomes far … Continue reading Representation and the Power of Media as Discussed through Exit Fate: Part 3: Consequences of Misrepresentation

Representation and the Power of Media as Discussed through Exit Fate: Part 2: Representation and Language

The thing to take into account is that the fictional world of a videogame (or a whatever) is not the only language of a piece. There is also the language around the piece, what the audience brings to and understands from a game. Exit Fate is not isolated from the rest of the world: in fact … Continue reading Representation and the Power of Media as Discussed through Exit Fate: Part 2: Representation and Language

Representation and the Power of Media as Discussed through Exit Fate: Part 1: on (Mis)Representation

I love Exit Fate. A lot. It’s weird, clever, sentimental, dramatic, subversive, funny and charming; its characters are endearing, believable and dynamic and its world comes alive with details. I can’t recommend enough that you go to the creator’s website, download the free game (available for Mac, here courtesy of a programmer named Barış Şencan), support … Continue reading Representation and the Power of Media as Discussed through Exit Fate: Part 1: on (Mis)Representation