View From the Side

[originally posted on Unwinnable] Videogame interactivity is so great. Who wants to watch a hero when you can be the hero? That’s the promise games keep giving us on the back of the box, isn’t it? But they seldom deliver on that promise. Games welcome their players to a world, lay out a central conflict … Continue reading View From the Side

Tighten up the Narrative in Level 3: The grammar of videogames

[Originally posted on Medium Difficulty] In the great sandwich of videogames, game mechanics are the baguette and game stories are the stuffing. Whether a game is simply a thin spread of butter on an oven fresh bun or a triple-decker steak’n’cheese with pan fried vegetables and extra dressing, a game is composed of these two … Continue reading Tighten up the Narrative in Level 3: The grammar of videogames

“We’re helping people, Adam”: Deferring Responsibility in Deus Ex: Human Revolutions

Between review games I’ve been picking away at Deus Ex: Human Revolutions. It’s a game with a fair share of problems: the shoehorned-in boss fights completely break the game’s tone, its plot and characters are wafer-thin, some of the character designs are a self-parody and it’s clumsy with some of its more complicated themes. Still, … Continue reading “We’re helping people, Adam”: Deferring Responsibility in Deus Ex: Human Revolutions