Challenge is Conflict: How Difficulty Makes Game Narratives Work

[Originally posted on Medium Difficulty] [This piece was written as a part of Critical Distance‘s January 2013 Blogs of the Round Table feature] Back when Twilight Princess was first released, my girlfriend—who has liberated Hyrule almost as many times as it’s needed it—had only one complaint: it was too easy. The puzzles were well enough designed … Continue reading Challenge is Conflict: How Difficulty Makes Game Narratives Work

Reflections on Dragon Age

[Originally posted on PopMatters] Last month, Bioware officially announced that they will be releasing Dragon Age 3: Inquisition. The mix of life-like feudal politics with high fantasy tropes seems to have created the series that keeps on giving, which Bioware no doubt intends to keep up with. Dragon Age is one of the better narrative experiences in … Continue reading Reflections on Dragon Age