Skip to content

bigtallwords

Tag: Exit Fate

Sturgeon’s Law, Taste and RPG Maker
Posted on Aug 12, 2013Apr 13, 2015

Sturgeon’s Law, Taste and RPG Maker

[Originally posted on The Border House] Sturgeon’s Law states that “90% of everything is crud.” If TvTropes is to be believed, there are a number of addendums to the law, such as: “if ever less than 90% of everything is crud than one needs to adjust their standards,” and “90% of people can’t distinguish crud from … Continue reading Sturgeon’s Law, Taste and RPG Maker

Further Thoughts on <em>Exit Fate</em>
Posted on May 25, 2013Apr 25, 2015

Further Thoughts on Exit Fate

There are some things I wanted to say about Exit Fate that got left behind when I wrote about it and then wrote about it again and kinda wrote about it that one other time (“The Perspective of Privilege.” The Border House. May 1 2013; “On the Difference Between ‘J’ and ‘W’.” bigtallwords. May 5 … Continue reading Further Thoughts on Exit Fate

On the Difference Between “J” and “W”
Posted on May 5, 2013Mar 4, 2014

On the Difference Between “J” and “W”

Last week I wrote on Exit Fate for The Border House (“The Perspective of Privilege.” The Border House. May 1 2013.). A pretty good discussion arose in the comments section that went a few different directions, ultimately ending on the semantics of J and W RPGs. Throughout the original piece, I referred to Exit Fate … Continue reading On the Difference Between “J” and “W”

The Perspective of Privilege
Posted on May 1, 2013Apr 25, 2015

The Perspective of Privilege

[Originally posted on The Border House] For the past month I’ve taken up the self-imposed challenge of playing nothing but JRPGs. There are few reasons for this but all of them can be traced back to “I like them.” In playing and replaying games in the genre I’ve noticed some patterns emerge. Initially, summarizing these patterns … Continue reading The Perspective of Privilege

Plural Protagonism Part 3: The Shining Force
Posted on Apr 26, 2013Feb 2, 2015

Plural Protagonism Part 3: The Shining Force

For those new to the series, plural protagonism is based on this article I wrote for PopMatters. Plural protagonism occurs in a game when there is no individual main protagonist leading a group: the group itself becomes the hero. Each individual maintains their identity while contributing to the narrative in equal measure. Moreover, they are … Continue reading Plural Protagonism Part 3: The Shining Force

Posts pagination

Previous page Page 1 Page 2

Tags

adventure game Blogs of the Round Table Chrono Trigger colonialism culture theory Dragon Age Dragon Age 2 Exit Fate Expeditions Conquistador fighting game Final Fantasy Final Fantasy VI Final Fantasy VII Gears of War JRPG Legend of Zelda literary theory literature Mass Effect Mass Effect 3 Prince Of Persia RPG sexism Shadow of the Colossus Spec-Ops: The Line SRPG Tekken The Walking Dead videogame criticism videogame violence

Categories

  • Close Playing
  • Comparative Criticism
  • Design
  • Film
  • gaming culture
  • Graphic Literature
  • Housekeeping
  • Industry
  • Literature
  • Narratology
  • Plural Protagonism
  • Tabletop
  • Television
  • videogame criticism

Chirp Chirp

Tweets by thecybersteam

bigtallwords

bigtallwords

Enter your email address to follow this blog and receive notifications of new posts by email.

Archives

Blog at WordPress.com.
Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
  • Subscribe Subscribed
    • bigtallwords
    • Join 3,652 other subscribers.
    • Already have a WordPress.com account? Log in now.
    • bigtallwords
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...