In the Third Person: Against Player Authority

[Originally posted on PopMatters] At a certain point, video game developers and critics seem to have agreed that all video game storytelling must include the player. There’s a familiar chorus to this discussion: “games must unite the player and the protagonist,” “the player’s decisions must dictate the flow of the narrative,” and “the world must … Continue reading In the Third Person: Against Player Authority

The Inelegance of the Videogame Satire

[Originally posted on PopMatters] Theoretically, there’s nothing holding back games from being an excellent vehicle for satire. Because they require the player to simulate a behavior—rather than just view that behaviour performed by someone else—games should be in a great position to illustrate how ridiculous or destructive certain behaviours are. I say in theory because there … Continue reading The Inelegance of the Videogame Satire