“We’re helping people, Adam”: Deferring Responsibility in Deus Ex: Human Revolutions

Between review games I’ve been picking away at Deus Ex: Human Revolutions. It’s a game with a fair share of problems: the shoehorned-in boss fights completely break the game’s tone, its plot and characters are wafer-thin, some of the character designs are a self-parody and it’s clumsy with some of its more complicated themes. Still, … Continue reading “We’re helping people, Adam”: Deferring Responsibility in Deus Ex: Human Revolutions

To Explore or Conquer: Colonialism in Expeditions Conquistador

[Originally posted on PopMatters] When characters in Expeditions Conquistador talk about savages and slaves, they aren’t talking about monsters, androids, aliens, elves, mages, demi-humans, mutants or zombies like other games that approach colonial themes. Expeditions Conquistador is talking about actual people that were actually dehumanized, kidnapped, and forced to work themselves to death. And the game … Continue reading To Explore or Conquer: Colonialism in Expeditions Conquistador