The Self-Perpetuating Violence of the Mortal Kombat series

(Preface: Most of my interest in games is in how they function as narrative pieces. As a result, most of the writing I do focuses on videogames, single-player games, games with a traditional story structure, games that rely primarily on cinematic and literary narrative techniques and the wide cross-section of all the above. Therefore I … Continue reading The Self-Perpetuating Violence of the Mortal Kombat series

“We’re helping people, Adam”: Deferring Responsibility in Deus Ex: Human Revolutions

Between review games I’ve been picking away at Deus Ex: Human Revolutions. It’s a game with a fair share of problems: the shoehorned-in boss fights completely break the game’s tone, its plot and characters are wafer-thin, some of the character designs are a self-parody and it’s clumsy with some of its more complicated themes. Still, … Continue reading “We’re helping people, Adam”: Deferring Responsibility in Deus Ex: Human Revolutions